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Post by Vash the Stampede on Jan 18, 2007 20:03:55 GMT -5
if you want to help w/ the planning, post here
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Post by solly on Jan 18, 2007 20:06:53 GMT -5
First I'll have to know what youve changed.
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Post by Vash the Stampede on Jan 18, 2007 20:07:42 GMT -5
I'll be afk for the next 2 hours (Smallville, CSI)
right now, the big things I need help w/ are city descriptions (generic descriptions that can go with any city, but descriptions that seperate each city as not being the same as any other city)
also, whatever else you can think of
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Post by Vash the Stampede on Jan 18, 2007 20:12:12 GMT -5
First I'll have to know what youve changed. read through the Plot & Details topic... and the Signup form topic... that's changed slightly
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Post by solly on Jan 18, 2007 20:41:34 GMT -5
In the sign-up form in Mage Ability, do you mean light magic or dark magic?
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Post by Vash the Stampede on Jan 18, 2007 20:59:36 GMT -5
I mean anything
sub-skills for mages can diverge into light/dark
but to learn advanced skills, you'll need some skills from the basic list...
ex: ice requires water and wind
light and dark skills may require you to not know certain skills from the opposite direction (but some are universally knowable)
overall, skills can be whatever, but I'll need to determine prerequisites for them first (as they come up, since I can't think of everything)
edit: I just realized what you mean...
see the list at the bottom of the mage post (fire, water, wind, etc)
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Post by solly on Jan 19, 2007 19:34:13 GMT -5
Hm... Well, the first thing we need to do is retell the story that i read from that book in the old RP:
"When the world was created, a large crystal of emence power was sunk into Ashur. When the continental shift ocurred, it was pushed up from the center and came on top of a mountaintop. It rested there for 5000 years until a man found it. He brought it back to his village and made it rich and powerful. Soon the village became a city, then a kingdom. One day, the man who had become king was assasinated and the crystal was taken. It was used to do evil things (See The Dark Ages pg. 53) until a hero (See Daragon the Brave pg. 92) stole it and split it up into ten peices. It is said that if the shards were recollected and made into one, they would become as powerful as the original Crystal..."
Do you want to keep that?
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Post by Vash the Stampede on Jan 19, 2007 21:13:46 GMT -5
a slight modification of it, yes....
"Legend tells that when the world was created, a large crystal of immense power crashed into Ashur, buried deep underground. When the continental shifts occurred, it was pushed up and came to rest on top of a mountain. There it rested, undisturbed, for 5000 years, until a man found it. When he touched it, his hearts true desire was fulfilled, and the world united under one kingdom. That man, and his descendants, would rule over the land. One day, one of his descendants was assassinated. The assassin then sought the crystal, which had been sealed inside a great fortress. Very quickly, the assassin found the crystal, and went to touch it. Because his heart was impure, the crystal shattered into ten pieces and flew away. The kingdom also shattered, and ten of the eleven major cities began ruling all villages and hamlets in there area. The eleventh city fell into ruin, and was abandoned. The assassin spent the rest of his life trying to find the shards, unsuccessfully.
A long time has passed, and very little is still known about the shards or the crystal. The only place that has any written text from that age is the original great fortress the original crystal was housed in."
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Post by Vash the Stampede on Jan 19, 2007 22:11:49 GMT -5
I've decided to do a world map... I need some location names for it, though....
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Post by solly on Jan 20, 2007 19:03:03 GMT -5
I'm sure you have some of my names still. I've made a list of names, one starting with each letter of the alphabet.
Axef Brih Clof D'far Evron Falgrat Gojya Hiad It-lamah Jrofgas Kal-Mudin Lefy Minel Noda Ograf Pelan Quore-Elsan Rashtentha Sorgaf Tutan Uvu Vradkal Welda Xi-Craken Yam Zayman
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Post by Vash the Stampede on Jan 23, 2007 15:23:14 GMT -5
due to my absense (I'm about to create the topic) I will be putting work on this on hold...
more details in that topic
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Post by solly on Mar 14, 2007 20:01:04 GMT -5
Maybe you should make a different topic for each crystal.
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Post by Vash the Stampede on Mar 14, 2007 20:05:23 GMT -5
That's an idea...
I was also thinking that to know where the next crystal is, the previous one would have to have been removed...
...also, that's the only way to find and access the next dungeon... the previous crystal would need to be removed...
...of course plan B is I make a table of contents at the beginning of the RP topic, and for each crystal, post a link directly to that post (I know enough HTML to do that)
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Post by Vash the Stampede on Mar 14, 2007 20:07:20 GMT -5
I need help with this:
even the one's w/ something need to be re-worked somewhat...
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Post by solly on Mar 26, 2007 18:16:41 GMT -5
Can I have a map that shows where they are?
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Post by Vash the Stampede on Mar 28, 2007 3:51:31 GMT -5
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Post by fallenangel on Mar 28, 2007 10:04:44 GMT -5
*Raises hand* In RP sites I find the format is most likable when it is like this site. pastwindows.proboards59.com/Exept the places would be difrent, I could help you if you want....
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Post by Vash the Stampede on Mar 28, 2007 11:45:45 GMT -5
that format doesn't quiet appeal to me....
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Post by solly on Apr 9, 2007 12:22:44 GMT -5
I like the greeny color.
City: Karrod about: Major Market City. Has the most varied selection of anything anyone could need. Also the closest city to Droku, and the most centered city in Ashur, other than Droku.
City: Luciv about:Luciv is kind of a large city. It is not the oldest, but it is still quite populated and famous. At the base of the Lucivian Mountains, it usually uses the Sogarsh sea for transportation and trading.
City: Ralik about: Ralik is a kind of strict town. It has very binding laws and all its inhabitants are pretty much afraid of anything. It only accepts packages from other places as long as they (the packages) have been quadruple checked.
City: Drasia about: At the very North of Ashur, and on top of a mountain range, Drasia's inhabitants are always dressed for cold weather. THey have a very white skin, and live in houses they like to call Igloos, blocks of snow and ice stacked on top of eachother.
City: Moriad about: THe very opposite of Drasia, Moriad is a place of heat and sweat. It lies in a valley and its inhabitants have a very dark tinge of skin. Moriad is a place of vacation for the rich inhabitants of Ashur. It is quite peaceful.
City: Caglar about: Caglar is a land of mystery, not many Ashurites know what goes on there. it is almost unreachable, it is behind a mountain range and a tall reef surrounds its seas, sinking any ships that enter. Rumors say that Caglar is actually home to a species that is not.... human.
City: Duath about: Duath lies on a peninsula jutting from Ashur's main continent, (Name pending). It is home to pirates, theives, and various other scum. Unless you are an outlaw, it is suggested you don't enter, because there are no laws there.
City: Kran about: Kran was made in hope to populate the continent it lies on. It is said that one day, Kran will replace Moriad as the main vacation spot because of its tropical jungles and moderate heat. THe one thing that is stopping Kran from becoming overrun by humans is that fact that it is covered in volcanoes.
City: Frath about:Frath is also known as the city of war. It has a huge army and navy, and all its inhabitants are barbarians that love bloodbaths. The city is almost covered in taverns and bars.
City: Ramner about: This laid back, watermill town can hardly be considered a city. It is pretty much populated by farmers and people who want to get away from it. It is said that, under Ramner, lies a vast network of caverns that once housed a great civilization.
City: Droku about: Former Central City of the Kingdom of Ashur, now split. Those going here will run into zombies, and dead friends. The only way to find the palaces near the other cities is to head through here for the Great Palace. Access to the Great Palace only occurs on a New Moon, or when ALL 10 shards are collected, and brought here at once.
That good enough for ya?
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Post by Vash the Stampede on Apr 9, 2007 19:29:02 GMT -5
I only skimmed it for now, but yea... looks pretty good...
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Post by Vash the Stampede on Apr 10, 2007 15:01:21 GMT -5
Planning is almost done....
All I need to do is upload the updated job trees, add the Weapon/Armor/Shield/Item lists, and... update the signup form...
any further ideas are still welcome
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Post by solly on Apr 17, 2007 22:05:17 GMT -5
I'd be glad to do the general items list. (Not the battle equipment. However, I could do that too if you want me to.)
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Post by Vash the Stampede on Apr 17, 2007 22:07:16 GMT -5
I pretty much have the lists now, actually...
I added another ... feature...
duel jobs...
feel free to help out with those
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Post by solly on Apr 19, 2007 17:42:18 GMT -5
I see all the info on duel jobs. But, you might want to put in a definition, because I can't grasp the concept of it.
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Post by Vash the Stampede on Apr 19, 2007 20:08:54 GMT -5
your basically leveling up half as fast, but with the benefits an d bonuses of two jobs... which I've been thinking of re-naming "Jobs" to "Classes"...
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Post by solly on Apr 20, 2007 11:15:45 GMT -5
You can only have a limited amount of skills, and they're mixed?
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Post by Vash the Stampede on Apr 20, 2007 14:45:36 GMT -5
?? no...?
let's say your going for the job/class of Warrior/Paladin.
Warrior get's these skills: Soldier - Less Rest Needed Fighter - Better Climbing Skills Warrior - Quick Draw
Paladin get's these skills: Soldier - Less Rest Needed Defender - Better Survival Skills Paladin - Better Stamina
duel classing Paladin and Warrior get's these skills: Soldier - Less Rest Needed (full effect because both final jobs/classes start with the same job) Fighter - Better Climbing Skills (1/2 what a non-duel job/class would get) Warrior - Quick Draw (1/2 what a non-duel job/class would get) Defender - Better Survival Skills (1/2 what a non-duel job/class would get) Paladin - Better Stamina (1/2 what a non-duel job/class would get)
since there's no numbers to accuratly measure this stuff, it's more or less a guess...
i.e. - a Fighter needs to climb... he/she'd be able to climb with little problem a Fighter/Defender needs to climb... he/she'd be able to climb easily, but it'd take longer a non-Fighter needs to climb... he/she'd be able to climb, but it'd take a while, and he/she might slip or something while climbing...
does that help?
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Post by solly on Apr 20, 2007 14:50:38 GMT -5
I guess. But if it meant half as much exp, I wouldn't be up for it.
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Post by solly on Apr 20, 2007 14:52:02 GMT -5
BTW, it's dual job.
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Post by Vash the Stampede on Apr 20, 2007 14:57:13 GMT -5
...that's what I get for typing right before I'd have to get ready for work...
oh... the 1/2 xp is to balance it out so there's something not-so-good about it...
...to help explain more, I can put numbers on "Less Rest Needed" Any class starting at Soldier, or dual-class starting at Soldier/Soldier might only need 4 hours sleep Any dual-class starting at Soldier/not Soldier might need 6 hours Any class/dual-class not starting at Soldier might need 8 hours
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