World Map [*3*]
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Safun- [*3.1*][/b]
Safun is basically the snobbiest, richest, most highly revered place in the land. It claims to be the first land to be inhabited by humans and the blessed land.
Saf-Aleph- The richest city and the capital of Safun is the regarded as “The most splendid city in Saf”. When people from outside the city act snobby, people ask “What do you think you are? An Alephite?”
Saf-Bet- It may surprise you, but not all cities in Safun are rich. Saf-Betians must work hard and wildly to earn their food and shelter. Saf-Bet is the exact opposite of Saf-Aleph in everyway. It’s even based in a forest, Sakilas. (Mind you, Saf-Bet is still quite a wealthy little town.)
Salma- Salma was founded because it was right net to a huge lake with very clear water. The lake was created when a volcano went dormant and rainwater collected in the crater. Salma collects its riches by selling a rare and delectable fish, the Tarhag, only available to their lake. Their mythology claims that when the chosen hero comes, he will make the volcano let loose its lava and leave the land fertile once again.
Lafan- Many people make fun of this lake-based city because of its name. (“Hey, Lafanian, who are you Lafan at?”) This, of course, makes temper and anger boil up inside there, creating a very angered army indeed. Lafan was made the army base for Safun, not only because its inhabitants are ferocious, but also because it is unreachable sea, and therefore an army must travel across a large mountain range to get to it. The only way out is to go down the mountain, but at that point you cannot get back up.
Grama - [*3.2*][/b]
Grama may be the largest continent in Saf, but it is not the wealthiest. Grama is full of one thing, people. It has no big military, and not that much wealth, but it does contain the largest population in Saf. Grama has lots of ports, though, but most of these materials are so spread that they eventually end up on some other continent.
Dram- Dram is a small town with many hunters and other small jobs. It is mostly isolated, though it carries a large abundance of Grama’s timber.
Bral & Fral- The two trading cities hold most of Grama’s trade routes. Though these two cities are numbered on the map, noone is too sure which one is Bral and which one is Fral. Bral and Fral also hold the entrance to a large bay, Bralafral, and uses it hold most of Grama’s ships.
Where Rivers Touch- This is not much of a town as just an inhabited outpost that supplies boats and travel items for traders and travelers. It is also known as “The Reststop” by most explorers.
Sramak- A town built at the edge of Lake Garhoo, it collects timber and furs from its forest and trades them. Life in Sramak is simple, and it is known to hide disguised criminals.
Fardur- Fardur stays on the edge of the West Sea and the Garhoo River. It is mostly just a naval outpost, providing goods and supplies for traders. It also holds a large hall with vaults containing what is said to contain a great treasure.
The Island Port- There is only one word to describe The Island Port. Huge. The Island Port spreads from one end of the island in Lake Garhoo to the other. It is also the capital. The most interesting feature of The Island Port, though, is that there is a huge array of catacombs below housing Saf’s most dangerous criminals.
Porclose- Porclose is not a city. Porclose is ruins. It used to be a great port, probably the richest in Saf, until Grama rose so high that ships could no longer reach it. Porclose had to be destroyed, its people leaving. Buried under rocks and other such areas can be found old treasures. The name “Porclose” is actually a mistake. It was misread from a sign at its front gates saying “Port closed”. Its original name is unkown.
Framb- Framb is a ghost town, as people say. Some say the inhabitants sold their souls. Others say they were cursed by a great magician of old. Nobody really knows.
Graza City- Graza City, based on top of (surprise) Mount Graza, is inhabited by religious people who think that the mountain’s peak, Gorzan, is the holy spot in which their redeemer, Garaza, shall come down from. The origins of this belief are unknown.
Leona- Leona is just a simple town. Nothing to say. Nothing surprising. Or is there?
Dom- “The Mountain Fortress” as it is called, Dom is based atop Mount Farder. It has hard stone walls and is fortified from any danger that was thought possible by the Domanians.
Forhan- Forhan is blocked of from the rest of Grama by the mountain range, Farder, and cannot be reached by ships from other places because of the reef surrounding it. This has tuned Forhan into a city of strange customs and superstitions, and most people fear it.
Fort Hagan- Nicely refurbished and loaded for any siege, Fort Hagan is planned to house all of Grama if a great war is to occur. It may seem impossible, but Grama has somehow planned it out and they are prepared to use Fort Hagan if the time comes. It is loaded with the most advanced technology possible.
Karmad- Karmad is the adventurer’s housing, the travelers dwelling. Karmad is basically a huge group of inns. The most fascinating part, though, is that most of the Inns are on water. Most travelers plan this as the place to stay when recovering from a long trip.
Great Port- Basically a Great Port. There is not much to be said.
New Karmad- New Karmad is like the Karmad of the Gramanian desert, hence the name. Anybody who is mapping the treacherous dessert stays here to rest.
Grand Arma- [*3.3*][/b]
Where do you go for warriors? Grand Arma. Grand Arma is a land full of strong, yet not that wise, warriors. It has a huge navy and army, but it depends on the resources and trades of other lands to support it. It is said that in Grand Arma, the greatest battle in Saf will take place. Indeed, it has occurred before.
Draklan- Draklan is a small town set aside as a last resort incase of a siege. It has few inhabitants, only those who keep it while grand Arma is off preparing its army for a battle about something that nobody really cares about.